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Code and Me Summer 2003 - EXCERCISES

  • March 30th, 2005

  • Assignment 1:In class, we have seen how an abstract object-oriented structure could be visualized in a tree-stucture diagram. Each diagram holds limitations as it can only represent limited aspects of the real programmatic environment. It is up to us to decide which aspects of the structure we choose to depict, as we visualize an abstract environment. For this assignment, create your own visual interpretation to the concept of Symbol-Instances (Class-Instances).
  • Assignment 2: Create a Flash program that depicts a particular one-many relationship.
  • Assignment 3: Either continue Assignment 2 or begin a new one. For this purpose, learn and use five new functions in Flash. Do so by using the Actionscript Dictionary. The goal of this assignment is to encourage and develop your ability to learn new aspects of a programming language through a general language reference guide.
  • Assignment 4a: In PROCE55ING, use the various values that a Clock provides (h:m:s:ms) towards an animated visual composition.
  • Assignment 4b: In FLASH, create an animated visual composition that is affected by at least one slider.
  • Assignment 5: Using Flash or Proce55ing, create work that is meant to be censored by third party.
  • Assignment 6: Using Flash, create an system in which a square-object reacts to the mouse x/y. Use this interaction to convey a ‘relationship’ between the square and the mouse cursor. For example, you may try to convey the concept of ‘fear’, ‘love’, or perhaps a behavior of a dog (square) to its owner (mouse).

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